Critical Aspects -> YES - Campaign's storyline is between Starcraft 1 and Starcraft 2. Comments related to the direct scoring ===TEXT -> + Grammar is passable overall -> + Text properly formatted for reading -> + Text sometimes modified properly to fit the characters' speech. -> - Many typos for this campaign's global length of text -> - Blizzard characters' dialogs often don't feel like them ==PROFESIONNAL -> + First version released 1 week before schedule -> + Okay thread updates (A bit lacking in text but has screenshots) -> + Have a proper credits section including with complete list of music and their authors -> + Some extra sounds are added and played although quite a few seems added for the sake of it ==TRIGGERING -> + Fairly basic triggering but functional -> + Some use of switches and locations -> - Serious lack of "Center View" for the first and second sub-campaigns. -> - One critical bug (likely to happen if the player have a habit to control everything they can) ==MAPPING - LAYOUT -> + The layout seems good overall. -> + Had no trouble maneuvering the maps -> - Have a tendancy to make maps bigger than it should be often leading to "useless" terrain. ==MAPPING - BEAUTY -> + Okay overall (looks okay but can look often rushed and plain) -> - Some doodads were put but lacks doodads in general -> - Doodads are often placed at locations where the player won't look at all. ===Brownie Points Note : This doesn't influence directly the scores but might improve it -> + Custom music (although it might feel unfitting at times) -> + Some additional minor things to fit in official storyline above the minimum requirements. -> + The author has clearly improved himself in some aspects in the third sub-campaign ===Drawbacks (outside the score system) -> A bit too many Build & Destroy missions -> A Blizzard character dies and then come back like almost nothing happened ===INDIVIDUAL MAPS===== GENERAL Global bug : In most maps, the heroes can be killed by the player's troops without a defeat screen. However, if they get killed by enemy troops, it triggers the defeat screen. Note : As a general thumb of rule, the typos are from top to bottom in terms of triggers' transmissions and such. SUB-CAMPAIGN # 1 MAP #1 Complain : In the briefing's objectives, it should say "Press Start" since most players are used to either a briefing or a mission title then a briefing. Otherwise, people wonders if the briefing will start soon. Odd : Feels odd that Artanis comes "all the way" just to say basically that he will liberate and then go away. Odd : In the victory screen, it looks that one force is named but the other isn't. Typo (Mission) : "Entaro Adun" instead of "En taro Adun" Typo (Mission) : "bretheren" instead of "brethren" SUB-CAMPAIGN # 1 MAP #2 Odd : It looks that Artanis worries about Mi'Shuras and doesn't give any clue why. In addition, it seems unjustified for his position to worry about one of his subordinates over petty-looking reasons. Complain : One of red's photon cannon starts unpowered (caught by seeing the AI building a pylon next to it). Complain : Original mission objective is too vague for progress. It might imply having every building possible or something to move on with the story while it requires to kill an enemy DT to do so. Complain : Can be too easy to kill Nishar by "accident" since he is closer to the frontline and he is pretty much one dark templar out of many. No confirmation messages, just a straight victory. Typo (Mission) : "rebbellion" instead of "rebellion" SUB-CAMPAIGN # 1 MAP #3 Complain : Feels unnecessary long to see the ships and shuttles go all the way to their location. Probably should have been best to give shuttles the speed upgrades as well. Complain : Due to the delays before the trigger orders the units into the base, they can be re-ordered by the player thus not taking over the base as intended. Suggestion : For the above complain, I recommand letting the ordered units to allied AIs and then give to the player when they reach their final location. Complain : Artanis give pretty much a very bad excuse concerning Mi'Shuras about why he doesn't want her to come (considering it's war and they likely have leader/important positions) Complain : The ties between Artanis and Mi'Shuras should have been precised earlier rather than "out of nowhere" in mid-conversation. Typo (Mission) : "Shuttle" instead "Shuttles" when it is multiple of them logically would be referenced to. Typo (Mission) : "Entaro Adun" instead of "En taro Adun" SUB-CAMPAIGN # 1 MAP #4 Complain : It should NOT be mentionned that your campaign is following canon. If it's supposed to for a contest, it's an unspoken rule to not mention in the campaign. Complain : When making cinematics, it implies that you must do the necessary to make it view-friendly for your audience rather than telling them to adapt (by selecting Artanis and following around) in the briefing. Complain : You wonder why Artanis went into a clearly useless and suicidal mission. SUB-CAMPAIGN # 1 MAP #5 Issue : Some rescuable units in base aren't pre-rescued requiring manual rescue to use them. Critical : The purple shuttle (after battle) should NOT be controllable else it might be re-directed in mid-flight thus preventing to finish the mission if the player doesn't know where to move it. Complain : Shuttle depart should be much closer to minimize unnecessary delay watching the purple shuttle reach its destination. Bug : A player that send any unit (flying proparly) in battle will trigger the trigger normally started when the purple shuttle in after-battle would at its arrival. Complain : Artanis pop ups out of nowhere when logically he couldn't survive the Zerg in all likelyhood. Note : For above complain, Artanis should at least tell the excuse that he teleported out of his ship to another ship far away for it to be any passable. Typo (Mission) : "sacraficed" instead of "sacrificed" SUB-CAMPAIGN # 1 MAP #6 Complain : Lacks a "Press Start" message or the text should stay still to keep the same style of "static" briefing of other maps. Typo (Mission) : "Entaro Adun" instead of "En taro Adun" SUB-CAMPAIGN # 1 MAP #7 Complain : Logically, while Yah'zar's death would hurt Protoss morale, it shouldn't make Artanis decide to prevent all Protoss from leaving. SUB-CAMPAIGN #2 MAP #1 Praise : Nice little "psychopath" speech with the right short pieces of music clearly played at the right spots. SUB-CAMPAIGN #2 MAP #2 Complain : Long walk from beginning base to "new" base that could have been shorten. Complain : Unnecessary magma cross. In addition, there could be a single trip since Ryuuthn could fit into the overlord along with the drones technically. Complain : Too much time wasted manually destroying yellow's base when story-wise it could have been give away or having a much larger force to destroy it quickly. Typo (Map Name) : "Begginnings" instead of "Beginnings" Typo (Mission) : "Begginnings" instead of "Beginnings" Typo (Objectives) : "Begginnings" instead of "Beginnings" Typo (Mission) : "fing" instead of "find" Typo (Mission) : "Kerrigans" instead of "Kerrigan's" SUB-CAMPAIGN #2 MAP #3 Complain : Seriously wonders why "Revenge" in the briefing is in multiple colors. Suggestion : Despite the unlikelihood, Ryuuth should be invincible to prevent an accidental death in such cinematic. SUB-CAMPAIGN #2 MAP #4 Complain : The music in this map REALLY doesn't fit at all regardless of how I interpret it. Issue : Should have a 10 minutes countdown instead of having to guess how much time left. Bug : Similar to the generic bug concerning heroes, the egg's death by your troops won't trigger a defeat. Issue : Researching Adrenal Glands is impossible since it requires on a hive which requires an unbuildable queen's nest. Typo (Mission) : "stonger" instead of "stronger" SUB-CAMPAIGN #2 MAP #6 Praise : Even if it is very basic, some cinematic battle for a change. Complain : However, the battle does drag way too long and probably should have some "battle dialog" to make it more interresting. Complain : Somehow Kerrigan just vanishes after Tardonis shows up for no good reason. Typo (Map Name, Mission, Objectives) : "Tardonis Fall" instead of "Tardonis' Fall" or "Tardonis Falls" SUB-CAMPAIGN #3 MAP #1 Praise : Clearly some skill improvement from the author's side. Center View is actually much more used and the right sounds are more often used at the right times in sub-campaign three (terran). Praise : Nice to see a Terrazine tank just fit EXACTLY so it looks the crane holds it. Typo (Mission) : "finnaly" instead of "finally" (1st Horace's phrase) Typo (Mission) : "immediatly" instead of "immediately" Typo (Mission) : "corectly" instead of "correctly" Typo (Mission) : "immidiatly" instead of "immediately" Typo (Mission) : "exeriment" instead of "experiment" Typo (Mission) : "extirminator" instead of "exterminator" Typo (Mission) : "expirement" instead of "experiment" SUB-CAMPAIGN #3 MAP #2 Praise : Some nice rebellion speech with some justified voice speech. Praise : Much more interresting speech overall with the right music. Complain : More "locked" door messages might have been nice. Complain : Doors should probably be opened right away when you reach a new data disk. Complain : Might feel a bit pointless to run there and there to find the various disks just to unlock doors. Preferably add some text messages of some other information to help keep player's interrest at least. Odd : Can look odd if a marine speaks at the end if you no longer have any marine left. Typo (Mission) : "lets" instead of "let's" Typo (Mission) : "pasword" instead of "password" SUB-CAMPAIGN #3 MAP #3 Suggestion : Mission objective change should occur when one of the scepters would be seen rather than when you kill the first one (since some players might end up massing wraiths destroying the base and ignoring them) Typo (Mission) : "idots" instead of "idiots" Typo (Mission) : "geneticly" instead of "genetically" SUB-CAMPAIGN #3 MAP #4 Issue : CPU marines close to bunkers should be going into bunkers Complain : The scepters just go in a straight line in mass quantity towards "your" CC totally leaving the sides intact. It's even more odd when even more of them just go in line when their enemy line is cleared of buildings. Typo (Mission) : "specters" instead of "specters'" AND "increased" instead of "increases" in "The specters numbers increased quickly." (refering to the present) Typo (Mission) : "lets" instead of "let's" Typo (Mission) : "specter" instead of "specters" (when it should be plural) SUB-CAMPAIGN #3 MAP #5 Praise : A minor boss battle for a change. Issue : Game menu's mission objectives aren't updated and can look odd when seen. Typo (Mission) : "tranmisson" instead of "transmission" SUB-CAMPAIGN #3 MAP #6 Odd : Looks ridiculous that Mengsk would not care more about the scepters' disapperance. Typo (Mission) : "dissapearing" instead of "disappearing" Typo (Mission) : "you" instead of "your" in "you experiements" Typo (Mission) : "reccomend" instead of "recommend" Typo (Mission) : "immidiate" instead of "immediate" Typo (Mission) : "specteres" instead of "specters" Typo (Mission) : "immediatly" instead of "immediately" Typo (Mission) : "reccomend" instead of "recommend" Typo (Mission) : "Thats" instead of "That's" Typo (Mission) : "Lets" instead of "Let's" Typo (Mission) : "Sqaudron" instead of "Squadron" SUB-CAMPAIGN #3 MAP #7 Praise : A very complete list of music and from which game or author. Suggestion : The beta tester should probably be mentionned before the very long list of music credits. Typo (Mission) : "specteres" instead of "specters"