My campaign test log : Critical Aspect -> YES - Campaign's storyline is between Starcraft 1 and Starcraft 2. Comments related to the direct scoring Text -> + Overall well-written -> + Grammar seems fine overall -> + Mostly informs the player correctly of the events. -> + Text properly formatted for reading -> + While fairly basic for characters' speech, it does the trick. -> - Some typos there and there although many are due to lack of capitalization and the occasional same repeating typos. -> - The text went too fast in two or three occasions. -> - Quite a few cases where some information text illogically pop up if the events or scenarios deviate from intended. Professional -> + Decent thread updates with screenshots and such -> + Extra sounds are added and mostly played at the right time (one or two specifics cases are lacking) -> + Have a proper credits section at the end of the campaign Triggering -> + Good overall and functional overall. -> + Good array of trigger actions used in addition of switches and locations. -> + Commented and more structured triggers internal-wise -> + Decent use of triggers for the stealth mission -> - Two critical bugs (one that can be likely to a specific kind of players while one is unlikely) Mapping - Layout -> + The layout simply works period. Large spaces when needed when large forces are involved (thus you don't try to position your forces in odd situations). Smaller spaces for more commando-style missions. -> + Maneuvering the maps was easy. The only issue I might ever had are enemy units that sometimes blocked me in the stealth mission's tiny spaces (thus forcing engagement) due to triggering their movement in the first space but otherwise fine. Mapping - Beauty -> + Very good overall (looks good, doesn't look rushed although terrain might look a bit plain at times). -> + Obvious effort at placing doodads at many good spots. Other generic details Brownie Points Note : This doesn't influence directly the scores but might improve it. -> + Some graphical modding for the characters' faces. -> + Custom music -> + Original stealth mission -> + Interesting story even if you might feel lost at times -> + Ending with a bang -> + Campaign just at the right length (not too short, not too long) Drawbacks (normally outside the score system) Note : Might potentially influence negatively the campaign's scores. -> Sometimes the campaign might mislead the player involuntary or lead occasionally to confusion for reaching the objectives. Usually by lack of non-text evidence or "obviousness" (might needed some beacons or map revealers). -> Despite knowing that the campaign is hard in general, sometimes it might feel unwinnable at times (for the parts you are supposed to win) and thus tempting to use cheats to continue. -> Various odd things there and there in the campaign. Individual maps GENERAL (over multiple maps) -> Oddie : The flash marine's voice should have been changed to the default voiceset since we hear "Jimmy here" and "Raynor here" (considering said campaign must tie with the original storyline and that the hero marine's portrait was modified). -> Suggestion : Might have been preferable to have "Door locked" messages. MAP #1 -> Issue : The dialogue at the computers a bit too fast since probably only fast readers would have read that in time. -> Minor complain : Might be hard to resist the nightmare zerg units due to only having a Protoss templar with only 2 storm shots while preferably needed 3+ to survive better near the elevator. -> Praise : Some nice explosion effects when the ship is crashing (and units die inside the evalator). -> Typo (Briefing) : "zerg" is not capitalized -> Typo (Briefing) : "oppurtunity" instead of "opportunity" -> Typo (Briefing) : "Recieving" instead of "Receiving" -> Typo (Mission) : "zerg" is not capitalized MAP #2 -> Issue : In briefing, message scroll of text CLEARLY went too fast. -> Issue : Dropship is killable by player in early mission during the transmission (should be invincible until it should die otherwise) -> Suggestion : Add a little something to visually show that a comm replay was activated -> Oddie : Looks odd when a player's generic marine's selection circle flashes instead of the purple marine when he talks -> Issue : Able to kill the purple marine before he can even talk (which he *still* does talk when you reach the location). In addition, all without repercussions. Ultimately, he should be invincible until the queen strikes. -> Oddie : Looks odd that a marine of yours can talk IF you reach the command center without a marine left. -> Bug : Possible to have a "Unplacable unit (Infested Terran)" if you move enough units under the Infested CC. -> CRITICAL : It can be possible for the Nightmare Queen and/or the Infested CC to stay invulnerable especially if you save/load at the sensible times or with different game speeds. -> Typo (Briefing) : "zerg" and "protoss" are not capitalized -> Typo (Briefing) : "recieved" instead of "received" -> Typo (Briefing) : "unsalvagable" instead of "unsalvageable" -> Typo (Mission) : "terran", "zerg" and "Earth" are not capitalized -> Typo (Mission) : "scavanger" instead of "scavenger" MAP #3 -> Suggestion : Add that you can bring the psi emitter to the yellow beacon as optional in the game menu's objectives. -> Suggestion : Add/remove some temporaly unit or a yellow beacon so you can get control all the new yellow units at the west-bottom of the map (new units can be missed if the player believes he only get the yellow goliaths and bunkers). -> Typo (Briefing) : "zerg", "protoss" and "Overmind" are not capitalized MAP #4 -> Praise : An interesting alternative mission end if you find something in particular (doesn't change the course of story). -> Suggestion : It must be preferable to show up a victory screen even if it seems illogical so the player doesn't believe they can somehow survive the map (potentially can make some to reload over and over to try to win). -> Typo (Briefing) : "zerg" is not capitalized MAP #5 -> Complain : The beacon at the bottom-left can be misleading since we could believe it is some sort of entrance when it is not. Beacon should be yellow instead of purple to show it is the location to receive yellow units. -> Issue : A "receiving sound" should be issued when you do get yellow units. I easily destroyed half of the map before I noticed I had 15+ new yellow units purely by accident. Mini-map pings helps but it's not enough especially in action. -> Praise : Can be damn fun to bombard the hell out of zergling with the modded valkyries after such trouble with them. -> Suggestion : Considering the lack of space to fit everything in the game menu's mission objectives, the information about both starports surviving should have been written instead of how to get more yellow units. -> Mention : The map can crash but the map does warn players to save often. Since it rarely crashed in my case coupled with the warning, I can forgive that. -> Oddie : The Zerg AI seems to be brain-dead up to a point. Although I am not sure if it was intended to make it more interesting to use the valkyries to kill them effortlessly OR if it's because I saved/loaded too often. -> Oddie : Odd creep remaining on the minerals at the upper-left part of the map. Doesn't seem to break anything. -> Oddie : I noticed a nightmare zergling doing the attack sprite in 4x slow motion but much more oddly against completely nothing. It even turns around to face a valkyrie (but does nothing but it seems it's due to its secondary attack that auto-target air but can't attack it). -> Typo (Briefing) : "zerg" is not capitalized -> Typo (Briefing) : "recieved" instead of "received" -> Typo (Mission) : "wierd" instead of "weird" MAP #6 Praise : An interesting and original stealth mission with decent use of triggers as well. Issue : In early mission's explanation, there is a lot of text that goes simply too fast (unless you are a very fast reader or something) Complain : Map doesn't reveal the location of communications. It can be worse due to people trying to look for the doodad used in mission #2 (comm relay) when it is a closed door doodad at the NE corner of the map. -> Typo (Briefing) : Wrath instead of Wraith (when referring to "Wraith Wings") -> Typo (Mission) : "Auxilary" instead of "Auxiliary" MAP #7 Complain : In the briefing, "THEREAFTER" should probably be centered. Same for "PRESS START". Seems a bit odd otherwise but no real issue with text formatting. Issue : Caine still say there is gas in the corridor EVEN if you cleared the gas in advance with the other party. Complain : Orange Zerg might pile at some locations if you didn't leave your strike force behind at key locations to kill them in smaller charging batches while you are using your ghost team. Due to piling up, it can become too hard to kill the piled Zerg force in addition of the fairly fortified Terran force at the same location. Complain : Might be difficult to navigate the end of the mission with only Caine if he was previously blinded since he barely see anything in front. This is considering he relies on cloak and energy does have a limit. CRITICAL : If Caine stays blinded and reaches the end of the mission, he cannot kill Phaika (via triggers) because he can't see him until you use the vision cheat, otherwise the mission hangs before completion. Suggestion being to replace Caine by a new one to ensure he is not blinded. Oddie : Looks odd if Caine says "Guard the door" if both escorting elite ghosts were killed. Typo (Mission) : "zerg" is not capitalized Typo (Mission) : "recieving" instead of "receiving" MAP #8 Bug : Killing the scientist shows a message that Rachel was killed. Suggestion : Should mention that the repair bay is an one-time use. Suggestion : Make the secret computers more obvious (via a beacon or some text message when being in the room) since it can be too easily to miss them otherwise. Typo (Mission) : "zerg" is not capitalized Typo (Mission) : "inexthaustable" instead of "inexhaustible" MAP #9 Praise : An interesting ending with a nice finish. Praise : Shows credits while having dumb-simple gameplay meanwhile. Complain : Camera should have been initially focused on the battlecruiser instead of nowhere especially when we see it on the mini-map. Issue : "DOMINION COMMANDER" text shown twice split in two adjacent lines at some point in the text. Typo (Briefing) : "zerg" is not capitalized Typo (Mission) : "protoss" is not capitalized Typo (Mission) : "bretheren" instead of "brethren"