Critical Aspects -> YES - Campaign's storyline is between Starcraft 1 and Starcraft 2. Comments related to the direct scoring ===TEXT -> + Only some text mistakes there considering the total length of the text written. -> + Grammar seems fine overall -> + Text properly formatted for reading -> + Text modified properly to fit the characters' speech. -> - Sometimes the campaign doesn't inform of side details that influences your victory or defeat. -> - The characters' dialogues might not sometimes "feel" like them despite a good effort. -> ? Since the campaign relies heavily on Starcraft lore, Dread will have to judge if the lore in general is correct or right and in which spots it is lacking. ===PROFESIONNAL -> + Extra sounds are added and played at the right time -> + Campaign heavily based on the original storyline's lore -> + Have a proper credits section at the end of the campaign -> + Okay thread updates (More written information but no screenshots or other media) ===TRIGGERING -> + Functional overall -> + Commented triggers -> + Use of switches and locations. -> - This campaign's triggers are few and too primitive overall -> - Three critical bugs (two being of the same type and one different, all three likely to occur) -> - Some other minor bugs/issues ===MAPPING - LAYOUT -> + The layout seems very good overall. -> + Had no trouble maneuvering the maps. ===MAPPING - BEAUTY -> + Good overall (looks good but can look rushed and plain at times) -> - At the beginning, he shows clearly he can put doodads at the right spots but later maps, the author became more lazy or neglicted to the point of barely putting doodads anymore. ===Brownie Points Note : This doesn't influence directly the scores but might improve it -> + Probably the campaign that tries the most to fit the gap between Starcraft 1 and 2. -> + Using Blizzard sounds from the MPQ to minimize the map's file size rather than exporting and importing them normally. -> + Custom music (although it might feel unfitting at times) ===Drawbacks (outside the score system) Note : Might potencially influence negatively the campaign's scores. -> WAY Too many Build & Destroy missions -> The gameplay was boring due to over-reliance on B&D missions with a big lack of spice in-game (cinematics, mini-games, etc.) , I ended up opening maps for trigger/typo testing rather than playing overall. Mostly just played to test rather than playing for enjoyment. ===INDIVIDUAL MAPS===== GENERAL Bug : For the maps with that feature, allow converting if there is 2+ of a same convertable type of unit instead of forcing the player to only put one on the beacon at a time for it to work. Suggestion : For the maps with that feature, write the convertion prices in the game menu's mission objectives (espacially there is space to write more). Suggestion : Make the conversionable units stronger or less expansive to convert since the extra gains aren't worth it except to indirectly break through the 200 supply limit. MAP #1 Issue : Map has no game menu's mission objectives. Complain : While the briefing somewhat hints at it, it is kind of "out of nowhere" that you can be defeated by losing 15 (yours + allied) marines in the whole map. Complain : Both the Zerg and the CPU Terran being purple might look odd. Typo (Briefing) : "protoss" instead of "Protoss" Typo (Briefing) : "wrry" instead of "worry" MAP #2 Praise : A simple gameplay setup yet original. Complain : When Eredas is about to do his last speech, we see the assassin dark templars going into cloak in mid-pause. Complain : Doesn't properly switch to the 3rd map after victory. Suggestion : Put observers near yellow's and brown's chockpoints and at the middle of the map. This is preferable to see if there is any battle about to break out considering you can lose if either side destroy another side's building while the player is oblivious. Typo (Briefing) : "protoss" instead of "Protoss" Typo (Briefing) : "zerg" instead of "Zerg" (?) MAP #3 Bug : You can destroy a mineral silo owned by the computer without defeat. Suggestion : Give 200-250 extra gas to allow a extra possibilities since you start without a gas geyser for a considerable while. Suggestion : Put the conversion platform (beacon) in the back of the base. Suggestion : Make mineral silo initially invulnerable and then give them without invulnerability. However, inform the player that they must protect the newly acquired silos. Typo : Map is named as #3 but says #4 in briefing. Typo : "busniness" instead of "business" MAP #4 Praise : For the briefing, good use of sounds to hear the battlefield while the marine calls for help. Praise : Also nice use of sounds for launching Alexei out. Issue : Would be nice if red CPU was considered fully defeated when it loses all buildings. This is because remaining units might still attack you while the after-mission speech is on. MAP #5 Bug : Destroying the Hab Factory first before destroying the yellow player (Heralds of Karnage) allows you to pre-win the mission. Bug : Destroying yellow doesn't trigger their "defeat" message (while it was triggered in the earlier bug). Typo : "notoriously" instead of "notorious" in "considering they are [B]notorious[/B] for [...]" MAP #6 Critical : Sometimes, the mission doesn't end even if the countdown has finished. Note : For the critical bug above, this is because the trigger should be "equal or LESS" than one second remaining instead of equal one second. Since triggers fires more or less every two seconds, it might be skipped espacially on fastest speed or perphas with saving/loading. Complain : Without an observer (yours or allied) in the middle, it is too easy for an enemy dark templar to slip in on your nexus (only defences when it is cloaked are storm and static field). Odd : The computers having maximum ressources (99999999 both gas/minerals) look odd on the victory/defeat screen. Typo (Briefing) : "protoss" instead of "Protoss" Typo (Briefing) : "Delpoy" instead of "Deploy" MAP #7 Bug : Possible to avoid the defeat condition by destroying the physic labs when hovering the science facility. Note : For above bug, there should be 3 triggers to prevent it. First being 0 kill of lab for enemy, 2 kills of lab for you. Second being 1 kill of lab for enemy, 1 kill of lab for you. Third being 2 kills of lab for enemy, 0 kill of lab for you. This will be likely to fix that problem all cases except lab dies out of fire from red condition. Or perphas same idea but deaths while considering the human player and player 12 (the "AI player" for neutral/abandoned units) Issue : Conversation prices text stays on screen for a way too short duration. Issue : No leaderboard to have an idea how many battlecruisers were made. Issue : "Must be able to build battlecruisers" should cover keeping at least one supply depot "alive". Typo : "Iron Gelom" instead of "Iron Golem" (for hero goliath's unit name) Suggestion : Reduce the battlecruiser's cost to 0 mineral/gas but reduce player's total ressources by 12000 minerals and 9000 gas so the player knows he/she has X ressources solely for defence instead of risking of lacking ressources for battlecruiser construction. Complain : Very boring map overall. Mostly adding some sieged tanks for defense and waiting for all 30 battlecruisers to pop up. Probably should make BCs 2x quicker build and make the AI more aggresive at least. MAP #8 Bug : Tom Kazansky and Magellan can be killed (by you or enemy) before "rescuing" them without defeat. Issue : Music seems to replay over itself creating an odd music when you can hear the same music but at multiple "duration times" at the same time. Typo (Mission) : "currentyl" instead of "currently" MAP #9 Issue : Map doesn't inform that the Knights of Freedom must survive. Issue : Map doesn't inform how many prisonners can be lost before considered defeated. Typo (Briefing) : "Resuce" instead of "Rescue" Typo (Mission) : "Resuce" instead of "Rescue" MAP #10 Suggestion : Remove brown's robotic bay to prevent some players being potencially confused at maybe having to destroy brown's robotic building. Typo (Briefing) : "executor" instead of "Executor" Typo (Mission) : "obeserves" instead of "observers" MAP #11 Critical : Same countdown issue as map #6. Praise : At least a bit of diversity in play. Odd : Loading a save in mission start grant you a victory somehow (at least it did for me). Issue : Game menu's objectives doesn't update to mention the crashed ship must not be destroyed. Issue : Killing one of purple's units doesn't make purple turn against you before going into the wreckage (considering he turns against you anyway). Typo (Briefing) : "zerg" instead of "Zerg" MAP #12 Critical : Destroying any of the three computers triggers a defeat to you (victory for the defeated computer instead of a defeat for the defeated computer). MAP #12.5 Praise : Some nice shooting sounds on the CEOs. MAP #14 Bug : Science Vessel's conversion gas is 125 in theory but subtracts 175 gas instead of 125. Typo (Briefing) : "surviive" instead of "survive" Typo (Briefing) : "zerg" instead of "Zerg" (?) MAP #15 Typo (Briefing) : "zerg" instead of "Zerg" (?) Typo (Briefing) : "perimenter" instead of "perimeter" Typo (Mission) : "zerg" instead of "Zerg" (?) MAP #16 Typo (Briefing) : "zerg" instead of "Zerg" (?) Typo (Mission) : "zerg" instead of "Zerg" (?) MAP #17 Odd : There is simply NO map #17 despite an obvious numbering system of maps. MAP #18 Issue : The game should be paused during the dialog between Raynor and Mengsk. Meanwhile, you get attacked by the enemy which distract. Complain : There should be a note that you will gain minerals from kills and you can train more troops and research upgrades. Complain : Having brown player with +3/+3 upgrades while you starting with 0/0 make it very hard for a beginning espacially when your maximum is +1/+1. Typo (Briefing) : "zerg" instead of "Zerg" (?) Typo (Mission) : "possibilites" instead of "possibilities" Typo (Mission) : "xel'naga" instead of "Xel'naga" MAP #20 Typo (Briefing) : "Destory" instead of "Destroy" Typo (Briefing) : "protoss" instead of "Protoss" Typo (Mission) : "protoss" instead of "Protoss" Typo (Mission) : "zerg" instead of "Zerg" (?) Typo (Mission) : "xel'naga" instead of "Xel'naga" EPILOGUE MAP Praise : Decent epilogue for all the main characters involved. Praise : Credits section at the end. Typo (Briefing) : "activites" instead of "activities" (Arcturus)