This campaign is copyrighted  1999-2004 Gemini Productions. All rights
reserved.

This campaign may not be modified, in whole or in part, without express written
permission from Tamas McCoy.

Tamas "Gemini" McCoy
tamasmccoy@lycos.com

--------------------------------- A FEW NOTES ---------------------------------

Due to the fact that real-life seconds and Starcraft seconds can and often do
differ, and thus mess up the timing that is set up in the automated sequences,
please do not modify the speed settings. Just let it run at normal speed.

Chapter 1:

The opening intro has great dialogue and is a really good way of setting the
story and mood of the game. However, having to sit through it several times
because of losing the actual mission is not fun, as the intro takes around 10-
15 minutes to complete. It is strongly recommended that you SAVE as soon as the
introduction is over.

Chapter 2:

Make sure that you play this map more than once! It has two paths that you can
take. Credit goes to Kei00000 for the terrain design.

Chapter 4:

Credit goes to Kei00000 for the terrain design.

Chapter 5:

After using the AirTaxi to get from station to station, make sure to clear your
units off all AirTaxi beacons. The AirTaxi won't pick you up again until you
do.

Chapter 6:

The boss is considerably hard. I recommend you save before you face him. On
that note, the map itself is considerably harder than past LoaM maps, so it
is recommended to save often.

Credit goes to Kei00000 for most of the terrain design.

Chapter 7:

Credit goes to Kei00000 for most of the terrain design.

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Thank you for choosing Life of a Marine. The Life of a Marine campaign and
other works of Gemini may be found at http://loam.samods.org/.