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Final Destiny

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Zeji Units

 

Zeji Warrior

Primary Weapon Zeji Plasma Sword Damage 40
Secondary Weapon N/A Damage N/A
Armor Zeji Ground Armor Armor Rating 80/0
Shields Zeji Shields Shield Rating 120
Engine N/A Speed Rating N/A
Enemy Class Soldier Hero N/A

These cloned warriors are the foot soldiers of the Zeji Armada. Armed with encoded knowledge they are capable swordsmen and deadly opponents. Little is known of these creatures. Often they wear war masks designed to inspire fear in their opponents.

Warriors require a Cloning Cylinder in order to spawn.

 

Zeji Mechalisk

Primary Weapon Subterranean Spines Damage 20+splash
Secondary Weapon Plasma Launcher Damage 24
Armor Zeji Ground Armor Armor Rating 120/1
Shields Zeji Shields Shield Rating 200
Engine N/A Speed Rating N/A
Enemy Class War Beast Hero Flame Spike

These creatures are the result of an experiment carried out by Kabala-- cloned growth fused with technology. These beasts were originally Hydralisks, but have since grown to a creature of their own, launching deadly volleys of plasma.

Mechalisks require a Cloning Cylinder and a Cybernetics Core.

 

Zeji Moray

Primary Weapon Cerberus Cannon Damage 16
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 60/0
Shields Zeji Shields Shield Rating 60
Engine Zeji Plasma Engine Speed Rating 2200
Ship Class Medium Fighter Hero N/A

Not all Zeji Warriors fight with plasma swords; some were cloned as pilots of the fearsome ships the Armada is known for. Morays are the weakest craft known to the Koprulu Sector, and they are often seen escorting Leviathan carriers.

Morays require a Leviathan to build.

 

Zeji Stingray

Primary Weapon Magna Pulse Damage 20+ splash
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 150/3
Shields Zeji Shields Shield Rating 300
Engine Zeji Plasma Engine Speed Rating 1707
Ship Class Capship Interdictor Hero N/A

Stingrays have proven their deadly prowess with their pulse cannons, which explodes in a wide area around the target. Their function is to help contain a large number of opponents.

Stingrays require a Stardock and has a normal weapon with splash.

 

Zeji Squid

Primary Weapon Hades Cannon Damage 18x2
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 250/2
Shields Zeji Shields Shield Rating 250
Engine Zeji Plasma Engine Speed Rating 2800
Ship Class Interceptor Hero N/A

The fastest of all Zeji spaceships, the Squid is a difficult opponent to catch. The pilots of these ships are conditioned to handle the high velocities necessary in order to keep this spacecraft formidable, as the weak often underhandle this speedy interceptor.

Squids require a Stardock and have a concussive quick attack.

 

Zeji Devilray

Primary Weapon Scylla Missile Launcher Damage 38+ splash
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 300/3
Shields Zeji Shields Shield Rating 300
Engine Zeji Plasma Engine Speed Rating 1200
Ship Class Space Superiority Fighter Hero N/A

Capitol ships worry when Devilrays are around; these ships pack powerful missiles that can eat large ships alive. Their speed is nothing to write home about, but they are fast enough to overtake any Battlecruiser and dispatch it in short order.

Devilrays require a Cloning Cylinder and a Templar Archives, making Cloning Cylinders especially useful in constructing Zeji fleets later on. Devilrays are armed with an explosive-type weapon that scatters in a small area around the impact point.

 

Zeji Hydra

Primary Weapon Charybdis Cannon Damage 300+ splash
Secondary Weapon Acheron Laser batteries (12) Damage 30x3 spread
Armor Zeji Air Armor Armor Rating 400/8
Shields Zeji Shields Shield Rating 700
Engine Zeji Advanced Plasma Engine Speed Rating 800
Ship Class Cruiser Hero Nemesis

No Battlecruiser can hope to match the Zeji equivalent, and the Hydra is the pinnacle of their power. Armed to the teeth with laser batteries and a powerful cannon the Hydra is designed to destroy space stations and cities, and carries a light complement of fighters. The Hydra works best against single targets, but is more than capable of handling groups.

The Charybdis Cannon can knock targets within the blast radius into stasis lock temporarily. Activate by casting Stasis Field. Some Hydrae are equipped with Recall devices.

Hydrae require a Stardock and a Hydra Crystal. Its cannons fire in a spread formation, hitting multiple targets.

 

Zeji Leviathan

Primary Weapon Moray-class Fighters Damage N/A
Secondary Weapon Acheron Laser Batteries (16) Damage 5 each (80 total)
Armor Zeji Air Armor Armor Rating 300/6
Shields Zeji Shields Shield Rating 600
Engine Zeji Advanced Plasma Engine Speed Rating 660
Ship Class Carrier Hero N/A

Leviathan carriers are primarily designed to get the fighters from one place to another, and little else. However, they are far from defenseless, and have been known to be used as command ships from which to coordinate strikes.

Leviathans require a Stardock and Fleet Beacon.

 

Zeji Triton

Primary Weapon N/A Damage N/A
Secondary Weapon Acheron Laser Batteries (2) Damage Unrated
Armor Zeji Air Armor Armor Rating 150/1
Shields Zeji Shields Shield Rating 120
Engine Zeji Advanced Plasma Engine Speed Rating 640
Ship Class Troop Transport Hero N/A

Where the Leviathan transports fighters the Triton transports foot soldiers. Sometimes they are converted to supply ships to carry resources from one planet to another, and sacrifice much weaponry in order to do so. If there is any time when the Zeji are vulnerable, it is when they are depending on Tritons.

Tritons need a Robotics Facility in order to build.


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