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Zeji Conversion

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Zeji: | Ground Units | Air Units | Buildings | Special Units
Mekani: | Ground Units | Air Units | Buildings | Special Units


Air Units

 

Zeji Moray

Primary Weapon Cerberus Cannon Damage 10
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 60/0
Shields Zeji Shields Shield Rating 60
Engine Zeji Plasma Engine Speed Rating 2200
Ship Class Medium Fighter Hero N/A

Not all Zeji Warriors fight with plasma swords; some were cloned as pilots of the fearsome ships the Armada is known for. Morays are the weakest craft known to the Koprulu Sector, and they are often seen escorting Leviathan carriers.

Morays require an Orca to build.

 

Zeji Manta (Type 1)

Primary Weapon Hades Cannon Damage 20
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 120/1
Shields Zeji Shields Shield Rating 120
Engine Zeji Plasma Engine Speed Rating 1707
Ship Class Heavy Fighter Hero N/A

Heavier fighters than the Moray the Manta is better armed and better armored. Unlike the bomber type these Manta variants have longer range and are often seen on patrol beyond their Carriers.

 

Zeji Manta (Type 2)

Primary Weapon Pulse Cannon Damage 10
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 60/0
Shields Zeji Shields Shield Rating 60
Engine Zeji Plasma Engine Speed Rating 1707
Ship Class Heavy Bomber Hero N/A

A second variant of the Manta are the 'Red Mantas,' configured as bombers. Carrying a more deadly payload these bombers have the potential to wreak havoc on any capitol ship in the vicinity.

Mantas require a Leviathan to build.

 

Zeji Skate

Primary Weapon Plakton Cannon Damage 8
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 100/0
Shields Zeji Shields Shield Rating 80
Engine Zeji Plasma Engine Speed Rating 2200
Ship Class Light Interceptor Hero Bane

When not in cluster configuration Skates serve more as nuisances than actual threat. Nimble but extremely frail Skates are known to overwhelm opponents in large swarms.

 

Zeji Squid

Primary Weapon Hades Cannon Damage 18
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 150/1
Shields Zeji Shields Shield Rating 200
Engine Zeji Plasma Engine Speed Rating 2800
Ship Class Medium Interceptor Hero Kuwadora

The fastest of all Zeji spaceships, the Squid is a difficult opponent to catch. The pilots of these ships are conditioned to handle the high velocities necessary in order to keep this spacecraft formidable, as the weak often underhandle this speedy interceptor.

Squids require a Stardock and have a concussive quick attack.

 

Zeji Stingray

Primary Weapon Magna Pulse Damage 12+ splash
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 120/1
Shields Zeji Shields Shield Rating 180
Engine Zeji Plasma Engine Speed Rating 1707
Ship Class Heavy Interceptor Hero Wind Razor

Stingrays have proven their deadly prowess with their pulse cannons, which explodes in a wide area around the target. Their function is to help contain a large number of opponents.

Stingrays require a Stardock and has a normal weapon with splash.

 

Zeji Devilray

Primary Weapon Scylla Missile Launcher Damage 28+ splash
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 200/1
Shields Zeji Shields Shield Rating 200
Engine Zeji Plasma Engine Speed Rating 1200
Ship Class Space Superiority Fighter Hero N/A

Capitol ships worry when Devilrays are around; these ships pack powerful missiles that can eat large ships alive. Their speed is nothing to write home about, but they are fast enough to overtake any Battlecruiser and dispatch it in short order.

Devilrays require a Stellar Accelerator and Spire of Eyes. Devilrays are armed with an explosive-type weapon that scatters in a small area around the impact point.

 

Zeji Triton

Primary Weapon N/A Damage N/A
Secondary Weapon Acheron Laser Batteries (2) Damage Unrated
Armor Zeji Air Armor Armor Rating 100/1
Shields Zeji Shields Shield Rating 60
Engine Zeji Advanced Plasma Engine Speed Rating 640
Ship Class Troop Transport Hero N/A

Where the Leviathan transports fighters the Triton transports foot soldiers. Sometimes they are converted to supply ships to carry resources from one planet to another, and sacrifice much weaponry in order to do so. If there is any time when the Zeji are vulnerable, it is when they are depending on Tritons.

Tritons need a Stellar Accelerator in order to build.

 

Zeji Barracuda (Type 1)

Primary Weapon Heavy Plakton Cannon Damage 52
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 120/2
Shields Zeji Shields Shield Rating 200
Engine Zeji Advanced Plasma Engine Speed Rating 640
Ship Class Corvette Hero N/A

Corvettes are lighter-armed than destroyers and are not meant for long-term combat. However, they are quick enough to serve as strike vessels or scouts for the inevitable battle group trailing behind them.

 

Zeji Barracuda (Type 2)

Primary Weapon Scylla Missile Launcher Damage 32
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 120/2
Shields Zeji Shields Shield Rating 200
Engine Zeji Advanced Plasma Engine Speed Rating 640
Ship Class Corvette Hero N/A

A second variant of the Barracuda comes armed with different weaponry.

 

Zeji Orca

Primary Weapon Zeji Morays Damage 100
Secondary Weapon N/A Damage N/A
Armor Zeji Air Armor Armor Rating 250/2
Shields Zeji Shields Shield Rating 200
Engine Zeji Advanced Plasma Engine Speed Rating 640
Ship Class Destroyer Hero Artesia

Orca destroyers possess heavier firepower than Barracudas but are much slower, but still more maneuverable than Hydrae. Their primary armament are suicidal Morays that act as torpedoes, which have proven ineffective against aerial targets, as they have the tendancy of destroying them before they can reach the target.

Tritons need a Stellar Accelarator and Bio Attenuator in order to build.

 

Zeji Hydra

Primary Weapon Charybdis Cannon Damage 180+ splash
Secondary Weapon Acheron Laser batteries (12) Damage 14x3 spread
Armor Zeji Air Armor Armor Rating 350/3
Shields Zeji Shields Shield Rating 400
Engine Zeji Advanced Plasma Engine Speed Rating 800
Ship Class Cruiser Hero Nemesis

No Battlecruiser can hope to match the Zeji equivalent, and the Hydra is the pinnacle of their power. Armed to the teeth with laser batteries and a powerful cannon the Hydra is designed to destroy space stations and cities, and carries a light complement of fighters. The Hydra works best against single targets, but is more than capable of handling groups.

The Charybdis Cannon can knock targets within the blast radius into stasis lock temporarily. Activate by casting Stasis Field. Some Hydrae are equipped with Recall devices.

Hydrae require a Stardock and a Hydra Crystal. Its cannons fire in a spread formation, hitting multiple targets.

 

Zeji Leviathan

Primary Weapon Manta-class Fighters Damage N/A
Secondary Weapon Acheron Laser Batteries (16) Damage 5 each (80 total)
Armor Zeji Air Armor Armor Rating 350/3
Shields Zeji Shields Shield Rating 400
Engine Zeji Advanced Plasma Engine Speed Rating 660
Ship Class Carrier Hero Magnus

Leviathan carriers are primarily designed to get the fighters from one place to another, and little else. However, they are far from defenseless, and have been known to be used as command ships from which to coordinate strikes.

Leviathans require a Stardock and Fleet Cluster.


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