[an error occurred while processing this directive]The Flame Knives [an error occurred while processing this directive]

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Flame Knives is meant for somewhat experient players, although no ungodly micro and/or cloning are needed; just don't expect to go too far if you lack skills(although you could cheat, meh). It is heavily based on ambience, story, character development and minigame-based gameplay.
With the original version, I got overwhelmingly positive feedback, and I'm much thankful to all fans for that. That's a key factor to my motivation concerning this Special Edition - to know it'll probably please fans even more. The only downfall is the increase in map size due to better sound quality, but a few extra MBs shouldn't harm anyone in this *insert 3 digit number* HDD era.
The campaign is currently available on its Special Edition version. Too cool for school.
SPECIAL EDITION
What did I add, and what existing stuff did I improve?
- Polished grammar and dialogues in all maps.
- Added lots and lots of sound effects to all maps(some maps have over 40 sound effects now :P).
- Added ambience sounds to nearly all maps.
- Improved music quality(all music files are 22050mhz, Stereo, 16-bit now) and added some new music as well.
- New graphics for 3 units and new doodads for all tilesets used in the campaign.
- Relocated a previously released bonus map so it better fits the storyline now.
- Improved all cutscenes and added a few new ones.
So, if you have played it before, here's a reason to play it again, and, to quote one of my beta testers, to "see how FK was meant to be from the start". If you haven't, you're welcome aboard. Too cool for school.
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