The Starcraft Editing Bible

Chapter Two: Fundamental Unit Statistics

Reference: Arsenal III: Units Editor: AI Actions

AI Actions define the tactical behavior of a unit (how it behaves when there are enemies near it, what to do when it wants to attack a unit, etc.). All these values are pointers to objects ("orders") in orders.dat which define some properties of each one. For more info, see that section of the Arsenal III reference in the upcoming chapter.

AI Actions

Computer Idle [drop-down menu]: This is the basic Order that the computer gives the unit when it is not doing anything else (its "idle" order). For example, when the computer isn't using the marine to attack you base or whatnot, then it is ordered to Guard, which means it will attack units if it sees them but otherwise stands still.

Human Idle [drop-down menu]: This is the basic Order that the human controlled units have when they aren't carrying out some other order. For example, when you aren't using your marine for anything, he is automatically ordered to Guard, which means he will attack units if it sees them but otherwise stand still.

Unknown [drop-down menu]: unknown.

Attack Target [drop-down menu]: This is the order which the unit carries out when it attacks a specific unit. In other words, this is what it does when you click its attack button and target a unit. This is also the Right-Click action when you right-click on an enemy unit (which is the same thing basically).

Attack Move [drop-down menu]: This is the order which the unit carries out when it attacks the ground. In other words, this is what it does when you click its attack button and target the ground.

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