The Starcraft Editing Bible

Chapter Two: Fundamental Unit Statistics

Reference: Arsenal III: Units Editor

Arsenal III's Unit Editor edits the units.dat file (which is normally found in arr\units.dat in the mpqs, patch_rt.mpq for the latest). Because this DAT file contains so many variables for each object (a unit), they are seperated into sections.

  • Basic - basic unit properties like unit hit points, weapons, food requirements, etc.
  • Advanced - advanced "flags" (like switches) which are either on or off for each unit.
  • Miscellaneous - Random properties such as size, movement properties, and unknown variables.
  • Staredit - flags which control how the unit appears in Staredit, among other things
  • Graphics - variables dealing with units' sprites, protraits, etc.
  • AI Actions - these variables control which behavorial patterns ("tactical AI") the unit has.

Copyright (c) 1999-2000 Jeffrey Pang. Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the
Free Software Foundation with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts.
A copy of the license is included in the section entitled "GNU Free Documentation License".

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