The Starcraft Editing Bible

Table of Contents

Introduction and Forward

Chapter One: The Architecture of Starcraft Data

Chapter Two: Fundamental Unit Statistics

Chapter Three: AI and Orders

  • Controlling Unit Behavior
  • Reference: Arsenal III: AI/Orders Editor
  • Reference: StarGraft [sections]

Chapter Four: Sprites and Graphical Data

Chapter Five: Upgrades and Technologies

  • Overview
  • Reference: Arsenal III: Upgrades Editor
  • Reference: Arsenal III: Technologies Editor
  • Reference: Stargraft [sections]

Chapter Six: Remaining Unit Data Sets

  • Additional DAT files
  • Reference: Arsenal III: Portraits Editor
  • Reference: Arsenal III: Sound Editor

Chapter Seven: Additional Topics

  • Artificial Intelligence Scripts
  • Reference: ScAiEdit
  • Menu Screens, Movies, and Splash Screens
  • Remodeling the Internal Campaigns (Arsenal III: Campaign Editor mention)
  • Game Type Settings
  • Tileset Manipulation
  • Reference: TileEdit

Appendix

  • Guide: Adding a New Unit
  • Guide: ???? [suggestions please :]
  • Locations of File Specifications

Copyright (c) 1999-2000 Jeffrey Pang. Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the
Free Software Foundation with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts.
A copy of the license is included in the section entitled "GNU Free Documentation License".

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