The Starcraft Editing Bible

Chapter Two: Fundamental Unit Statistics

Reference: Arsenal III: Units Editor: Basic

Vital Statistics

Hit Points [text box]: This value should be obvious enough; it is the normal, or "default" number of hit points a unit has. Changing it is as simple as putting in another number.

Shields [text box]: This value is just like the hit points value, only it tells Starcraft how much shields to give this unit. [check box]: Check this box to give the unit shields. Any unit may have shields, not just Protoss units.

Armor [text box]: This value is the amount of armor a unit has (before upgrading).

Build Costs

Time [text box]: This value is how long it takes to build/train the unit. The higher the value, the longer it will take.

Minerals [text box]: This value is the mineral cost of the unit.

Gas [text box]: This value is the gas cost of the unit.

Weapons

Ground [drop-down menu]: This is the ground weapon that this unit uses. (Pointer to an object in weapons.dat)

Max Hit [text box]: This is the number of "hits" the weapon does on the target. For display, such as on the firebat.

Air [drop-down menu]: This is the ground weapon that this unit uses. (Pointer to an object in weapons.dat)

Max Hit [text box]: This is the number of "hits" the weapon does on the target. For display, such as on the firebat.

Food

Required [drop-down menu]: This value is how much "food" (supply/control/psi) the unit uses up. 49.5 is the maximum and 0 is the minimum. Units like the zergling only use up .5 ("half") food. Any unit can do similarly though (as well as having some strange improper fractions like 4.5).

Provided [text box]: This value is how much "food" (supply/control/psi) the unit provides the player with. The type of food it produces depends on its group flags. [See the StarEdit section] The number you put here is actually 2 times the actual food amount you will see in the actual game. For example, if you put a value of 20, it will produce 10 food. As far as I know, any unit can be given food (it will also automatically display your food statistics in the control bar when selected). If you give a unit 0 food (i.e., a command center), it will no longer display the food statistics when you select it.

Score

Produce [text box]: This value tells Starcraft how many points to award a player for each of this unit he/she builds or trains. It is recorded in the general Unit score after a game is complete.

Destroy [text box]: This value tells Starcraft how many points to award a player for each time he/she kills or razes this unit. It is recorded in the general Unit score after a game is complete and is also the number of "kill point" you get if you are displaying a kill score leaderboard.

Space

Required [text box]: This value tells Starcraft how much space this unit will take up in a transport/bunker. For example, a value of 1 makes this unit take up one little box of transport space like a normal marine. 2 makes it like a normal hydralisk. 4 makes it a "big" unit, like a tank. Flying units generally have a value of 255 -- meaning "I can't go in transports." =)

Provided [text box]: This value is the number of units that can "go into" this unit. For example, Transports can hold 8 and bunkers can hold 4 (depending on units' space, of course). While you can give any unit Room, it will not do anything unless a few other values are changed (notably in the AI/Orders section). Though, even if you achieve the ability to "load" units into a non-transport, non-bunker unit (let's say a wraith), there is no way you can get those units back out (unload) unless you give them the appropriate display and/or buttons with Stargraft. It is possible to have a transport (or a bunker) have more than 8 room, but you will not be able to see their wireframes in the transport (because it will already bee full).

Copyright (c) 1999-2000 Jeffrey Pang. Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the
Free Software Foundation with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts.
A copy of the license is included in the section entitled "GNU Free Documentation License".

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