[an error occurred while processing this directive]The Gallantry [an error occurred while processing this directive]

The Gallantry

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The Gallantry

The Gallantry

 

The Gallantry Design Journal
The Nolarans

The Nolarans: Is designing an entirely new race within StarCraft entirely feesible? The short answer is no with an if, and yes with a but. When devising this problem with Joel, we concluded that the best way to create an enemy for the Gallantry would to be focus on ships. Ships were the way to go, and recycle StarCraft units for the rest. Haha! 5 new enemy vessels to be exact. And one of these ships would have to be the superior of The Gallantry in every way, including leadership.

Lord Ronan: If you put Captain Lence, Captain Lanse, Emperor Kaulin, and Nugdraas into a pot, stirred for 20 minutes, you'd get Lord Ronan. Superior, yet affectionate. Romantic, yet merciless. Honorable, yet complexly hard to trust. Lord Ronan leads the entire Nolaran race in a dictatorship. He is reveered and respected by his peers, and feared by those who would think to overthrow him. He is omnipotent and he is careful. He is not arrogant or flamboyant. Lord Ronan, for all his complexity, makes him the best rival possible for Captain Lanse. His leadership of Nolaran society is wise and respected.

Nolaran Culture: The Nolaran's a a race unlike humans. Similarities in both culture and intelligence. The only real difference is leadership, where as Dorasida has a democracy, and the Nolarans follow Lord Ronan, a single leader. Ah yes, and one more interesting thing about the Nolarans. They do not live on a planet, they do not have a homeworld. The Nolaran flagship is home to all in Nolaran society, and the Nolaran space fortresses serve as habitats for colonies.

The Ships - Technologically Different: The technology of the Nolarans is such that it is vastly superior to every one of the Terran, Protoss, or Zerg counterparts. Only a race of superior mettle would be of challenge to the Gallantry. The task of differentiating the ships will be a difficult one. But in the end, you will have a fleet where each ship has it's own purpose. For assault, for living, for command, or for fighting.

The Ground: What of ground units? The Nolaran's are a single race of beings, using swords as their only weapon. However, what the Nolaran's have access to in the way of ground is more about using intelligence then the strength of their race, as the actual campaign will show you.

So just how are we going to pull all of this off?

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