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With a large cast, it's easy to lose track of them all! Here is a listing of most of the major characters in the story.
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The hero of the story, and potentially the most
powerful martial artist in the world. Though he does
not like to admit it, he is in love with Akane. Ranma
is the main reason why others-- Ryoga, Ukyo, Kuno,
Shampoo, Kodachi, Mousse-- interfere with the couple's
lives.
Name: Akane Tendo
Type: Medic
Weapon: Flash Grenade
Allegience: Team Ranma
Ranma's fiancee, Akane is a skilled martial artist
herself, but nowhere near the likes of the others.
Though she does not like to admit it, she is in love
with Ranma.
Name: Ukyo Kuonji
Type: Ghost
Weapon: Spatula Throw
Allegience: Team Ranma
Ranma's childhood friend, Ukyo is perhaps the
world's best okonomiyaki chef (though that is far from
the limit of her abilities). Although she knows it is
a doomed venture, Ukyo has vowed never to love another
man, and therefore tries to convince Ranma she is the
better fiancee as best as she can.
Name: Shampoo
Type: Infested Kerrigan
Weapon: Joketsuzoku Swords
Allegience: Team Ranma
Shampoo carries the tradition of Chinese Amazons, and
therefore, by tradition, must marry Ranma, something
which she delights in. She cares little in what other
people think, but knows enough to realize that Ranma's
opinion of her will be one of the deciding factors of
her marriage.
Name: Mousse
Type: Ghost
Weapon: Chain Attack
Allegience: Team Ranma
A Chinese martial artist who specializes in Hidden
Weapon attacks, Mousse blindly follows Shampoo, hoping
one day she would notice him.
Name: Ryoga Hibiki
Type: Zealot
Weapon: Bakusai Tenketsu
Allegience: Team Ranma
The Eternally Lost Boy travels the countryside with
a lousy sense of direction, but he often finds himself
in the right place at the right time. He holds the
deepest respect for Akane, and often blames Ranma for
most of his (and Akane's) problems. He is Ranma's
greatest rival as well as a friend.
Name: Tatewaki Kuno
Type: Dark Templar
Weapon: Ancient Kuno Sword
Allegience: Team Ranma
Girl-crazy Tatewaki is the undisputed Kendo champion
in the high school world... perhaps even the entire
world. His goals often cross with Ranma's, and he would
love to date Akane Tendo and the pig-tailed girl.
Recently, through unknown means, Tatewaki has learned
an invisibility technique similar to Ranma's own
Umisenken invisibility technique.
Name: Kodachi Kuno
Type: High Templar
Weapon: Gymnastics Ribbon
Allegience: Team Ranma
Boy-crazy 'Black Rose' Kodachi has set her sights on
Ranma. While she knows Ranma does not love her, she
believes she can persuade him to her side. Spirited
and full of life, Kodachi often comes off as creepy
and antisocial to those who do not know her well
enough.
Name: Happosai
Type: Zergling
Weapon: Fists
Allegience: Independent
The founder of the Anything-Goes School of Martial
Arts, Happosai delights in women's underwear. He can
often be seen chased around in the streets by women he
stole panties from.
Name: Pantyhose Taro
Type: Ghost
Weapon: Fists
Allegience: Independent
Given his name by Happosai, Taro harbors a grudge
against the old man, and will stop at nothing until he
gets a name he likes (only Happosai can change Taro's
name). He has crossed paths with Ranma a number of
times, and the two share no lost love for each other.
Name: Admiral Gerard DuGalle
Type: Battlecruiser
Weapon: ATS/ATA Laser Battery
Allegience: UED Strike Force
The skilled leader of the United Earth Directorate's forces in the Koprulu Sector, sent to tame the Zerg and subjugate the Terran Dominion.
One of the many honored Executors of the Battle of
Aiur, Urust's role was to keep Zerg reinforcements from
interfering with Tassadar's final attack, a directive
given to him by the now-destroyed Conclave. Though he
disapproved of Tassadar's rebellion, Urust did believe
the younger Templar was correct. In the days of the
exodus to Shakuras Urust was charged with a fleet of
Carriers to safeguard the remaining Protoss outposts
far from Aiur. He yearns for the day when he may
contribute to the Protoss race as Tassadar did, and
hones himself and his men for the inevitable final
battle against the Zerg Swarm.
Name: Judicator Imorih
Type: High Templar
Weapon: Psi Assault
Allegience: Fleet of the Executor
As a Judicator of the Shelak Tribe, Imorih has
studied the ancient Xel'Naga texts, and has taken a
particular interest in Terrans. Terrans, he believes,
have the potential to become as psychically-active as
the Protoss within a few generations. However, his
main interest is in the history of the Terrans; Imorih
has a self-imposed goal to chronicle each and every
psychic occurance in Terran history, and determine the
point where the psionics became quite active.
Name: Judicator Chaladar
Type: High Templar
Weapon: Psi Assault, Phantom Warriors
Allegience: Fleet of the Executor
Judicator of a remote Protoss outpost, Chaladar is a
bored and sarcastic man. In his spare time Chaladar
studies the forbidden texts of the Xel'Naga, of which
only the Shelak Tribe can touch (he is not of their
number). He developed the awesome Phantom Warrior
technique-- a more powerful version of the Templar
Hallucination that can cause actual harm. When the
Conclave was destroyed on Aiur, Chaladar did nothing
to hide his glee, for he blames them for sticking him
in a backwater in the first place. His only true
friend is Amukasier, who visits from time-to-time.
Name: Judicator Kizrath
Type: Scout
Weapon: Dual Photon Blasters, Anti-Matter Missiles
Allegience: Fleet of the Executor
Kizrath was forced to become a Judicator because his
father was one, but he yearned to become a Templar.
To this end Kizrath taught himself the benign
(relatively speaking) skill of Scout piloting in
secret, until one fateful battle where he found himself
in the position of saving his carrier from destruction:
Kizrath hijacked a spare Scout. Though the Conclave
disapproved of Kizrath's actions, they saw the skill
and talent in his work, and granted him permission to
create an elite Wing of pilots under his command. One
of the few Judicator willing to lead his men into
battle, Kizrath has proven time and again his worth.
Ever since the Battle of Aiur, Kizrath has nursed a
grudge against the Zerg known as Xaax for defiling
the sacred Gardens on his watch.
Name: Khalai Amukasier
Type: High Templar
Weapon: Psi Assault
Allegience: Fleet of the Executor
An artificer by trade, Amukasier is a skilled member
of the Khalai caste, specializing in the construction
and maintainence of artificial intelligence computers
and weapons-- the most notable being Ziktofel's
Corsair, and the Warbringer Reaver. He takes great
pride in his inventions, and has taught himself how
to pilot all the vehicles he has made/modified.
Name: Prelate Ziktofel
Type: Corsair
Weapon: Neutron Flare
Allegience: Fleet of the Executor
Among the youngest of the Dark Templar Prelates,
Ziktofel was only recently given her leadership
position. In result, her experience in leadership is
very limited, having never lead troops into the heat
of battle. She is a skilled pilot as well as a
powerful warrior, and pilots her own personal Corsair,
which she named 'Dragon Tear' (the name is a translated
equivalent of an ancient tongue). This ship responds
only to the psychic signature of Ziktofel, a great
modification installed by Khalai Amukasier, among
other things. She commands a wing of Corsairs, who have
yet to see the rigors of battle.
Name: Hhallahh
Type: Dark Archon
Weapon: Feedback
Allegience: Fleet of the Executor
The origins of the Dark Archon known as 'Hhallahh' is shrouded in mystery, but it is known that he is well over a thousand years old. Created before the Dark Templar banned their merging for a thousand years, Hhallahh's personality was formed out of the former gestalt personality of two Dark Templar warriors. He is in constant pain, but will never admit it to anyone save his old friend, Ziktofel.
The undisputed master of the 'renegade' Zerg Swarm,
Daggoth is the eldest of the remaining Cerebrates after
the fall of the Overmind on Aiur. In the aftermath of
the fateful battle, he and many other Cerebrates on
Aiur lost control over their broods, but he eventually
regained control. Daggoth rallied the Cerebrates to his
side, and moved his base of operations back to Char,
where he met his true opposition: the self-styled
Queen of Blades.
Name: K'tulan
Type: Cerebrate
Weapon: None
Allegience: Kraken Brood
Daggoth's eager lieutenant, K'tulan is the master of
one of the smaller broods, an offshoot of the Tiamat
Brood. As a willing subordinate to Daggoth, K'tulan
operates as the elder Cerebrate's hand in areas beyond
his control. The Kraken Brood mainly serves as remote
command, and excels in hostile environments.
Name: Seithor
Type: Cerebrate
Weapon: None
Allegience: Leviathan Brood
The Cerebrate known as Seithor was known among the
Cerebrates and the Overmind as a loudmouth; in fact,
such behavior continued even after the Overmind was
destroyed. He is not afraid to voice his opinion, and
will often back it up with force of arms. Seithor
values only those who prove themselves in his eyes,
but is a very demanding and harsh judge. This often
leads to conflicts with the younger K'tulan, who
Seithor sees as a kiss-up/toady. The Leviathan Brood's
role is of secondary strike, but more often than not
Seithor's brood remains in reserve.
Name: Alhonoth
Type: Cerebrate
Weapon: None
Allegience: Nephilim Brood
A relatively young Cerebrate compared to ancients
such as Daggoth and Nargil, Alhonoth commands one of
the larger broods, ranking with numbers in the millions
along with Kagg and Araq. His primary role is mainly
deep-space exploration/hunting, which often coincides
with the directive of the Fenris Brood. After the fall
of Grendel Brood, Nephilim took over their former
position in the command structure.
Name: Zelkin
Type: Cerebrate
Weapon: None
Allegience: Thrym Brood
After the fall of his predecessor, Gorn (Baelrog
Brood), Zelkin filled the vacuum once held by the now-
deceased Cerebrate. Just like Gorn, Zelkin's forces
serve mainly as shock/terror troops, often attacking
without warning and mercy. Though the brood's numbers
are few, it is often more than enough to get enemies
heading for the hills in panic.
Name: Zargil
Type: Cerebrate
Weapon: None
Allegience: Sennith Brood
The successor of the power vacuum left by the cunning
Zasz and his Garm Brood, both destroyed on Char due to
the efforts of Dark Templar Prelate Zeratul. Zargil is
no less cunning, but he has a streak of rebelliousness
that became quite apparent since the death of the
Overmind. Though his methods are unorthodoxed, Zargil's
motives and goals do coincide with that of the rest of
the greater Swarm. Hot-tempered, he often becomes
impatient with the cautious, old Daggoth.
Name: Araq
Type: Cerebrate
Weapon: None
Allegience: Jormungand Brood
A veteran of the Battle of Aiur, it was Araq's duty
to protect the Overmind on Char, a duty shared with
Daggoth. The confusion backlash caused by the deaths of
the Cerebrates of the Baelrog and Grendel brood through
the Overmind reduced the powerful Cerebrate's
effectiveness in the final battle. It is this inability
to operate at full potential that fuels Araq's anger,
for he often blames himself for the Overmind's
demise. However, this self-blame manifests in an
undying desire to eradicate every living Protoss he
can kill, and Araq takes great pleasure in giving
Protoss victims slow and dishonorable deaths.
Name: Kagg
Type: Cerebrate
Weapon: None
Allegience: Surtur Brood
Though relatively active during the Battle of Aiur,
rampaging across Protoss cities as if they were grass,
Kagg's role as Primary Strike has diminished. In the
wake of the Overmind's destruction, Kagg has become
less aggressive and more careful, for he believes the
Overmind died because of his overconfidence. Often he
will volunteer to defend the Hive Clusters, as such a
role allows him to ponder more than attack does.
Name: Nargil
Type: Cerebrate
Weapon: None
Allegience: Fenris Brood
Nargil is among the eldest of the remaining
Cerebrates; only Daggoth is older. He commands a small,
yet powerful, brood, tasked with hunting down new
species to incorporate into the Swarm. This role often
draws Nargil's brood away from the main Swarm, and it
was for this reason he (and Alhonoth) was absent from
the Battle of Aiur. However, upon his return, Nargil
and his hunters brought back new, more powerful,
strains of Zerg: the Lurker, and the Devourer.
Name: Hunter Xaax
Type: Defiler
Weapon: Acid Spray
Allegience: Fenris Brood
The oldest (most experienced) and most powerful
hunter of Nargil's brood, Xaax's tracking abilities
are legendary in the Swarm. Daggoth often borrows the
highly-intelligent Defiler's abilities for surgical
strikes. Though he must obey the every will of Nargil,
as the Cerebrates once did for the Overmind, Xaax
enjoys his job, and carries out every order with
deadly enthusiasm. Over the centuries he has developed
a strange sense of humor, and teaches the younger
hunters in his spare time... all for the glory of the
Swarm.
Name:Hunter Thakras
Type: Defiler
Weapon: Venom
Allegience: Sennith Brood
Zargil created Thakras in immitation of Nargil's
team of Defiler hunters. Thakras must obey every will
of Zargil, just as the Cerebrates must obey every will
of the Overmind. He considers himself a rival of Xaax
(the elder Defiler laughs at that thought), and gladly
takes every chance he can to show him up.
Name: Matriarch Parakas
Type: Queen
Weapon: Infestation, Spawn Broodlings
Allegience: Sennith Brood
Though her primary role is to watch over the young
larvae of the Sennith Brood, Parakas is often called
upon to attack opponents as well, utilizing her family
of creatures she carries around. As an advanced Queen,
Parakas has developed the means necessary to exert a
degree of control in victims she infests... a modified
parasite that burrows into the victim and attaches
itself to the brain. When she is done with her victims
Parakas often directs the parasite to burst into a
set of Broodlings, killing the infested victim. To
infest brings Parakas great pleasure.
Name: Samir Duran
Type: Ghost
Weapon: C-10 Canister Rifle
Allegience: Independent
A man of mystery, he delights in throwing his
enemies against each other, working on both sides at
once. He has a greater goal, but what that is exactly
is uncertain.
Name: Sarah Kerrigan
Type: Infested Kerrigan
Weapon: Claws
Allegience: Kerrigan's Elite Brood
The self-styled Queen of Blades, Kerrigan has control over a number of young Cerebrates, including the Cerebrate whose role is to protect her. She believes herself the successor to the dead Overmind's power, and will stop at nothing to attain that goal.
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