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Vision of the Future

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Rogues Gallery

With a large cast, it's easy to lose track of them all! Here is a listing of most of the major characters in the story.

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Terrans


Name: Ranma Saotome
Type: Marine
Weapon: Moko Takabisha, Tenshin Amaguriken
Allegience: Team Ranma

The hero of the story, and potentially the most powerful martial artist in the world. Though he does not like to admit it, he is in love with Akane. Ranma is the main reason why others-- Ryoga, Ukyo, Kuno, Shampoo, Kodachi, Mousse-- interfere with the couple's lives.

Name: Akane Tendo
Type: Medic
Weapon: Flash Grenade
Allegience: Team Ranma

Ranma's fiancee, Akane is a skilled martial artist herself, but nowhere near the likes of the others. Though she does not like to admit it, she is in love with Ranma.

Name: Ukyo Kuonji
Type: Ghost
Weapon: Spatula Throw
Allegience: Team Ranma

Ranma's childhood friend, Ukyo is perhaps the world's best okonomiyaki chef (though that is far from the limit of her abilities). Although she knows it is a doomed venture, Ukyo has vowed never to love another man, and therefore tries to convince Ranma she is the better fiancee as best as she can.

Name: Shampoo
Type: Infested Kerrigan
Weapon: Joketsuzoku Swords
Allegience: Team Ranma

Shampoo carries the tradition of Chinese Amazons, and therefore, by tradition, must marry Ranma, something which she delights in. She cares little in what other people think, but knows enough to realize that Ranma's opinion of her will be one of the deciding factors of her marriage.

Name: Mousse
Type: Ghost
Weapon: Chain Attack
Allegience: Team Ranma

A Chinese martial artist who specializes in Hidden Weapon attacks, Mousse blindly follows Shampoo, hoping one day she would notice him.

Name: Ryoga Hibiki
Type: Zealot
Weapon: Bakusai Tenketsu
Allegience: Team Ranma

The Eternally Lost Boy travels the countryside with a lousy sense of direction, but he often finds himself in the right place at the right time. He holds the deepest respect for Akane, and often blames Ranma for most of his (and Akane's) problems. He is Ranma's greatest rival as well as a friend.

Name: Tatewaki Kuno
Type: Dark Templar
Weapon: Ancient Kuno Sword
Allegience: Team Ranma

Girl-crazy Tatewaki is the undisputed Kendo champion in the high school world... perhaps even the entire world. His goals often cross with Ranma's, and he would love to date Akane Tendo and the pig-tailed girl. Recently, through unknown means, Tatewaki has learned an invisibility technique similar to Ranma's own Umisenken invisibility technique.

Name: Kodachi Kuno
Type: High Templar
Weapon: Gymnastics Ribbon
Allegience: Team Ranma

Boy-crazy 'Black Rose' Kodachi has set her sights on Ranma. While she knows Ranma does not love her, she believes she can persuade him to her side. Spirited and full of life, Kodachi often comes off as creepy and antisocial to those who do not know her well enough.

Name: Happosai
Type: Zergling
Weapon: Fists
Allegience: Independent

The founder of the Anything-Goes School of Martial Arts, Happosai delights in women's underwear. He can often be seen chased around in the streets by women he stole panties from.

Name: Pantyhose Taro
Type: Ghost
Weapon: Fists
Allegience: Independent

Given his name by Happosai, Taro harbors a grudge against the old man, and will stop at nothing until he gets a name he likes (only Happosai can change Taro's name). He has crossed paths with Ranma a number of times, and the two share no lost love for each other.

Name: Admiral Gerard DuGalle
Type: Battlecruiser
Weapon: ATS/ATA Laser Battery
Allegience: UED Strike Force

The skilled leader of the United Earth Directorate's forces in the Koprulu Sector, sent to tame the Zerg and subjugate the Terran Dominion.


Protoss



Name: Templar Executor Urust
Type: High Templar
Weapon: Psi Assault, Psionic Storm
Allegience: Fleet of the Executor

One of the many honored Executors of the Battle of Aiur, Urust's role was to keep Zerg reinforcements from interfering with Tassadar's final attack, a directive given to him by the now-destroyed Conclave. Though he disapproved of Tassadar's rebellion, Urust did believe the younger Templar was correct. In the days of the exodus to Shakuras Urust was charged with a fleet of Carriers to safeguard the remaining Protoss outposts far from Aiur. He yearns for the day when he may contribute to the Protoss race as Tassadar did, and hones himself and his men for the inevitable final battle against the Zerg Swarm.

Name: Judicator Imorih
Type: High Templar
Weapon: Psi Assault
Allegience: Fleet of the Executor

As a Judicator of the Shelak Tribe, Imorih has studied the ancient Xel'Naga texts, and has taken a particular interest in Terrans. Terrans, he believes, have the potential to become as psychically-active as the Protoss within a few generations. However, his main interest is in the history of the Terrans; Imorih has a self-imposed goal to chronicle each and every psychic occurance in Terran history, and determine the point where the psionics became quite active.

Name: Judicator Chaladar
Type: High Templar
Weapon: Psi Assault, Phantom Warriors
Allegience: Fleet of the Executor

Judicator of a remote Protoss outpost, Chaladar is a bored and sarcastic man. In his spare time Chaladar studies the forbidden texts of the Xel'Naga, of which only the Shelak Tribe can touch (he is not of their number). He developed the awesome Phantom Warrior technique-- a more powerful version of the Templar Hallucination that can cause actual harm. When the Conclave was destroyed on Aiur, Chaladar did nothing to hide his glee, for he blames them for sticking him in a backwater in the first place. His only true friend is Amukasier, who visits from time-to-time.

Name: Judicator Kizrath
Type: Scout
Weapon: Dual Photon Blasters, Anti-Matter Missiles
Allegience: Fleet of the Executor

Kizrath was forced to become a Judicator because his father was one, but he yearned to become a Templar. To this end Kizrath taught himself the benign (relatively speaking) skill of Scout piloting in secret, until one fateful battle where he found himself in the position of saving his carrier from destruction: Kizrath hijacked a spare Scout. Though the Conclave disapproved of Kizrath's actions, they saw the skill and talent in his work, and granted him permission to create an elite Wing of pilots under his command. One of the few Judicator willing to lead his men into battle, Kizrath has proven time and again his worth. Ever since the Battle of Aiur, Kizrath has nursed a grudge against the Zerg known as Xaax for defiling the sacred Gardens on his watch.

Name: Khalai Amukasier
Type: High Templar
Weapon: Psi Assault
Allegience: Fleet of the Executor

An artificer by trade, Amukasier is a skilled member of the Khalai caste, specializing in the construction and maintainence of artificial intelligence computers and weapons-- the most notable being Ziktofel's Corsair, and the Warbringer Reaver. He takes great pride in his inventions, and has taught himself how to pilot all the vehicles he has made/modified.

Name: Prelate Ziktofel
Type: Corsair
Weapon: Neutron Flare
Allegience: Fleet of the Executor

Among the youngest of the Dark Templar Prelates, Ziktofel was only recently given her leadership position. In result, her experience in leadership is very limited, having never lead troops into the heat of battle. She is a skilled pilot as well as a powerful warrior, and pilots her own personal Corsair, which she named 'Dragon Tear' (the name is a translated equivalent of an ancient tongue). This ship responds only to the psychic signature of Ziktofel, a great modification installed by Khalai Amukasier, among other things. She commands a wing of Corsairs, who have yet to see the rigors of battle.

Name: Hhallahh
Type: Dark Archon
Weapon: Feedback
Allegience: Fleet of the Executor

The origins of the Dark Archon known as 'Hhallahh' is shrouded in mystery, but it is known that he is well over a thousand years old. Created before the Dark Templar banned their merging for a thousand years, Hhallahh's personality was formed out of the former gestalt personality of two Dark Templar warriors. He is in constant pain, but will never admit it to anyone save his old friend, Ziktofel.


Zerg



Name: Daggoth
Type: Cerebrate
Weapon: None
Allegience: Tiamat Brood

The undisputed master of the 'renegade' Zerg Swarm, Daggoth is the eldest of the remaining Cerebrates after the fall of the Overmind on Aiur. In the aftermath of the fateful battle, he and many other Cerebrates on Aiur lost control over their broods, but he eventually regained control. Daggoth rallied the Cerebrates to his side, and moved his base of operations back to Char, where he met his true opposition: the self-styled Queen of Blades.

Name: K'tulan
Type: Cerebrate
Weapon: None
Allegience: Kraken Brood

Daggoth's eager lieutenant, K'tulan is the master of one of the smaller broods, an offshoot of the Tiamat Brood. As a willing subordinate to Daggoth, K'tulan operates as the elder Cerebrate's hand in areas beyond his control. The Kraken Brood mainly serves as remote command, and excels in hostile environments.

Name: Seithor
Type: Cerebrate
Weapon: None
Allegience: Leviathan Brood

The Cerebrate known as Seithor was known among the Cerebrates and the Overmind as a loudmouth; in fact, such behavior continued even after the Overmind was destroyed. He is not afraid to voice his opinion, and will often back it up with force of arms. Seithor values only those who prove themselves in his eyes, but is a very demanding and harsh judge. This often leads to conflicts with the younger K'tulan, who Seithor sees as a kiss-up/toady. The Leviathan Brood's role is of secondary strike, but more often than not Seithor's brood remains in reserve.

Name: Alhonoth
Type: Cerebrate
Weapon: None
Allegience: Nephilim Brood

A relatively young Cerebrate compared to ancients such as Daggoth and Nargil, Alhonoth commands one of the larger broods, ranking with numbers in the millions along with Kagg and Araq. His primary role is mainly deep-space exploration/hunting, which often coincides with the directive of the Fenris Brood. After the fall of Grendel Brood, Nephilim took over their former position in the command structure.

Name: Zelkin
Type: Cerebrate
Weapon: None
Allegience: Thrym Brood

After the fall of his predecessor, Gorn (Baelrog Brood), Zelkin filled the vacuum once held by the now- deceased Cerebrate. Just like Gorn, Zelkin's forces serve mainly as shock/terror troops, often attacking without warning and mercy. Though the brood's numbers are few, it is often more than enough to get enemies heading for the hills in panic.

Name: Zargil
Type: Cerebrate
Weapon: None
Allegience: Sennith Brood

The successor of the power vacuum left by the cunning Zasz and his Garm Brood, both destroyed on Char due to the efforts of Dark Templar Prelate Zeratul. Zargil is no less cunning, but he has a streak of rebelliousness that became quite apparent since the death of the Overmind. Though his methods are unorthodoxed, Zargil's motives and goals do coincide with that of the rest of the greater Swarm. Hot-tempered, he often becomes impatient with the cautious, old Daggoth.

Name: Araq
Type: Cerebrate
Weapon: None
Allegience: Jormungand Brood

A veteran of the Battle of Aiur, it was Araq's duty to protect the Overmind on Char, a duty shared with Daggoth. The confusion backlash caused by the deaths of the Cerebrates of the Baelrog and Grendel brood through the Overmind reduced the powerful Cerebrate's effectiveness in the final battle. It is this inability to operate at full potential that fuels Araq's anger, for he often blames himself for the Overmind's demise. However, this self-blame manifests in an undying desire to eradicate every living Protoss he can kill, and Araq takes great pleasure in giving Protoss victims slow and dishonorable deaths.

Name: Kagg
Type: Cerebrate
Weapon: None
Allegience: Surtur Brood

Though relatively active during the Battle of Aiur, rampaging across Protoss cities as if they were grass, Kagg's role as Primary Strike has diminished. In the wake of the Overmind's destruction, Kagg has become less aggressive and more careful, for he believes the Overmind died because of his overconfidence. Often he will volunteer to defend the Hive Clusters, as such a role allows him to ponder more than attack does.

Name: Nargil
Type: Cerebrate
Weapon: None
Allegience: Fenris Brood

Nargil is among the eldest of the remaining Cerebrates; only Daggoth is older. He commands a small, yet powerful, brood, tasked with hunting down new species to incorporate into the Swarm. This role often draws Nargil's brood away from the main Swarm, and it was for this reason he (and Alhonoth) was absent from the Battle of Aiur. However, upon his return, Nargil and his hunters brought back new, more powerful, strains of Zerg: the Lurker, and the Devourer.

Name: Hunter Xaax
Type: Defiler
Weapon: Acid Spray
Allegience: Fenris Brood

The oldest (most experienced) and most powerful hunter of Nargil's brood, Xaax's tracking abilities are legendary in the Swarm. Daggoth often borrows the highly-intelligent Defiler's abilities for surgical strikes. Though he must obey the every will of Nargil, as the Cerebrates once did for the Overmind, Xaax enjoys his job, and carries out every order with deadly enthusiasm. Over the centuries he has developed a strange sense of humor, and teaches the younger hunters in his spare time... all for the glory of the Swarm.

Name:Hunter Thakras
Type: Defiler
Weapon: Venom
Allegience: Sennith Brood

Zargil created Thakras in immitation of Nargil's team of Defiler hunters. Thakras must obey every will of Zargil, just as the Cerebrates must obey every will of the Overmind. He considers himself a rival of Xaax (the elder Defiler laughs at that thought), and gladly takes every chance he can to show him up.

Name: Matriarch Parakas
Type: Queen
Weapon: Infestation, Spawn Broodlings
Allegience: Sennith Brood

Though her primary role is to watch over the young larvae of the Sennith Brood, Parakas is often called upon to attack opponents as well, utilizing her family of creatures she carries around. As an advanced Queen, Parakas has developed the means necessary to exert a degree of control in victims she infests... a modified parasite that burrows into the victim and attaches itself to the brain. When she is done with her victims Parakas often directs the parasite to burst into a set of Broodlings, killing the infested victim. To infest brings Parakas great pleasure.

Name: Samir Duran
Type: Ghost
Weapon: C-10 Canister Rifle
Allegience: Independent

A man of mystery, he delights in throwing his enemies against each other, working on both sides at once. He has a greater goal, but what that is exactly is uncertain.

Name: Sarah Kerrigan
Type: Infested Kerrigan
Weapon: Claws
Allegience: Kerrigan's Elite Brood

The self-styled Queen of Blades, Kerrigan has control over a number of young Cerebrates, including the Cerebrate whose role is to protect her. She believes herself the successor to the dead Overmind's power, and will stop at nothing to attain that goal. [an error occurred while processing this directive]