[an error occurred while processing this directive]Vision of the Future [an error occurred while processing this directive]
Download | Story | Characters | Music List | Bosses Guide | Walkthrough | Secrets
The hidden eggs in each campaign are revealed! Some require certain conditions to be met, while others make use of the built-in cheat codes:
Astute cheaters will also note that there is no cow level has absolutely no effect, as it immediately terminates the campaign. Also, power overwhelming sometimes has negative effects on certain missions, causing the mission to be unbeatable.
Mission 1-3: After ten minutes of playing time, if no one has expanded to the northern expansion Zerg reinforcements will arrive in the form of an orbital drop, creating a new expansion for you. The added bonus is in addition to the expansion you are also given a Kraken Spire, giving you the ability to create Kraken Brood Mutalisks at will.
Mission 1-3 (a): The cutscene mission. Typing breathe deep will enable a hidden Programmer's Room.
Mission 1-4: Several minutes into the mission the Jormungand Brood will arrive from the south and eliminate the Terran base for you. This is not likely a secret, but does save on time and resources.
Mission 1-5: Watch for several cameo appearances here and there, including several well-known and obscure Ranma 1/2 and Starcraft characters.
Mission 2-0: Show me the money will enable a special hero, Pantyhose Taro.
Mission 2-1: Show me the money a few times will enable Taro to appear here as well, but instead of helping he'll laugh and jeer at your predicament.
Mission 2-2: The Prison level is loaded with many hidden goodies.
Mission 2-4: Show me the money a few times will enable Taro. However, he will attack the Tiamat Zerg, proving quite useless overall.
Mission 3-0: Show me the money four times will enable Taro. Flying the Dragon Tear directly to the estate will automatically end the mission, but there is a chance your units may get stuck.
Mission 3-1: Whats mine is mine or show me the money a few times will enable Taro, but instead of helping you he kicks you back to the first mission (1-0).
Mission 3-2: Show me the money five times will enable Taro.
Mission 3-3: Show me the money five times will enable Taro.
Mission 3-4: Whats mine is mine or show me the money immediately fails the mission, sending you to Mission 3-5 (a) immediately. Branch (a) can also be enabled by allowing the Khaydarin Power Core to be destroyed.
Mission 3-5 and 3-5 (a): Show me the money five times will enable Taro, and effectively gives you access to the Infested Arbiter much quicker.
Mission 4-1: Show me the money five times will enable Taro.
Mission 4-3: Show me the money five times will enable Taro. Mission 4-4 (a) can be enabled by entering the Silo room before deactivating the Security Beacon.
Mission 4-4 and 4-4 (a): Operation cwal dramatically increases build times, so the nuke and Mousse finish training quickly.
Mission 4-5: Show me the money ten times will enable Taro.
Mission 5-0: This is a bit tricky, and requires at least one High Templar. When you are presented with your choices, Hallucinate a fast aerial unit (ie, Mutalisk) and
fly to the Zerg Controller. When it is under your control fly the Controller to the Great Phoenix without touching any of the beacons. When both are in your possession head for the northern caves,
and upon completion the bonus mission will be enabled. This will not work if you lose control of either the Great Phoenix or the Zerg Controller, whether by their destructions or by touching
any of the beacons.
Mission branch (a) is achieved by saving Akane, (b) by saving Kodachi, and (c) by saving neither.
Mission 5-1 (a): During the duel with Kuno luring him to the bottom-right will reveal him for you to attack because of the new Overlord appearing there. The accompanying Hydralisks will also help you defeat him quickly.
Mission 5-4: Show me the money multiple times will enable many characters depending on the number of times the code is entered. However, you cannot allow these heroes to die, either.
Breathe deep will disable termination of the game upon the death of any character except Ranma, who must survive. This only works if other heroes haven't been summoned.
Mission 5-5: Black sheep wall will reveal a hidden message held within a few units sitting in the city proper.
Hidden Song: Radio free zerg on any Zerg mission will enable The Ballad of Ranma and Akane They Didn't Want You to Hear! Only works on the full version executable of Vision of the Future.
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